Compulsory Education
HOW DO WE EDUCATE OUR FUTURE INVENTORS AT VITLIO LICĖJUS?
We aim for students to recognize and observe engineering products, processes, and systems, analyze engineering solutions, understand their meaning and essence, realize the importance of engineering creativity and technological progress in human life, their connections with the natural, social and cultural environment, apply engineering knowledge and abilities, solving various real-life environmental, environmental and sustainable development problems.
We aim for students to be interested in the development of modern technologies and the achievements of engineering thought and creativity, to analyze, master, and apply the methods of engineering creativity, modelling, prototyping, project management, implementation, problem-solving, evaluation skills, furthermore, we are helping them to develop practical performance in real life situations and critical thinking skills.
We seek to develop in them the ability to create and model engineering processes and systems, operate freely new media and digital technologies, apply science and technology knowledge and proficiency, and perform interdisciplinary engineering projects.
Students release their engineering creativity in FabLab workshops when using a laser cutter, 3D printer, 3D pencils, and plotter and designing STEAM projects.
STEAM education is a modern method of education that integrates the disciplines of natural sciences, technology, engineering, arts and mathematics, linking them to the real world (changes and progress, sustainable development, and real-world problems in education goals).
STEAM enables students to apply the knowledge gained during lessons in the real world, and the teaching methodology itself fosters an understanding of how the content of different academic subjects can be related.
STEAM methodology helps students to understand scientific concepts and phenomena while developing teamwork abilities, in addition to inventive and critical thinking skills.
The central axis of activity becomes the search for interdisciplinary links between science and art, and the promotion of interest in natural sciences while increasing involvement in learning. Thanks to STEAM, our attention is focused on the student, their cognitive activity, learning to explore, act independently and make decisions.
We teach digital literacy – by developing the ability to use digital gadgets and search engines, evaluate, accumulate, safely use, present and exchange data; communicate and collaborate in networks, to modify existing digital content and create new ones.
We teach informed thinking, a way of reasoning and a problem-solving process, by developing the ability to identify, formulate and solve problems, analyze and manage data, apply schemes and models, and automate solutions using digital technologies.
We provide opportunities for every student to develop informational thinking to be capable of dealing with real-life problems wisely; and to develop the skills to use digital technologies creatively, responsibly and safely both in learning and in other personal activities.
Here, at “Vitlio licėjus ”not only the acquisition of academic knowledge and skills are emphasized, furthermore, the competencies are identified and deliberately nurtured. The school forms the entire set of competencies, which is child oriented and ensures that the student will be prepared for diverse future challenges.
Here we develop 21st century competencies:
CRITICAL THINKING
We help in developing the ability to evaluate and justify ideas, arguments and solutions, to think critically, to propose new aspects of thinking, and other options, while taking into account subject-specific conventions, and furthermore, to recognize and evaluate the same piece of information, which is represented differently in different contexts.
PROBLEM SOLVING
We assist in developing the ability to raise problematic questions, identify problems to be solved and areas requiring changes, and consider various alternatives for transformation, and their ethical, social, economic and ecological consequences.
LEARNING TO LEARN
We develop the ability to pursue knowledge and skills in various fields, to critically reflect on the learning goals, to understand the social context of learning to learn.
COMMUNICATION
We teach how to create, communicate and understand knowledge (facts, attitudes or personal preferences) through the ethical use of verbal and non-verbal tools and technologies.
CREATIVITY
We teach to research, generate, create, and evaluate creative ideas, products, and problem solutions that are significant personally and also for others.
SOCIAL, EMOTIONAL HEALTH and HEALTHY LIFESTYLE
We develop self and social awareness self-control, teach them how to build interpersonal relationships, make responsible decisions and take care of their own physical and mental health.
DIGITAL LITERACY
We teach how to use digital technologies for tasks, learning, solving problems, work, communication and networking, how to manage data and create and share digital content effectively, appropriately, safely, critically, independently and ethically.
We purposefully teach children thinking skills and strategies that help them perceive information and operate at different levels of thinking. We help children understand thinking processes of their own and others, use this knowledge in real-life situations and solve real problems.
We develop in students logical, critical, creative thinking and the ability to express their thoughts. We use Edward de Bono's thinking hats, T. Ryan's thinking key methods and thinking maps.
We teach how to apply, analyze and assess the acquired knowledge. We construct advanced questions for students according to B. Bloom's taxonomy chart. We develop students' abilities so that the student moves from knowledge accumulation to evaluation and reaches the cognitive level of assessment when the learner learns to optimally use the available resources of knowledge and abilities to achieve the final goal.
“Vitlio licėjus” follows the approved general programs in Lithuania, a specialized engineering program, and the International Cambridge Program.
Before the start of each school year, an individual education plan, which includes mandatory and elective subjects, consultations for the school year, and the theme of project-based STEAM work, is coordinated with the student's parents.
Compulsory Education covers 7 Subject Areas. Besides mandatory subjects in each subject area, students are encouraged to learn additional subjects based on their interests.
LANGUAGES
Compulsory subjects – students learn Lithuanian and foreign languages: English and either German or French English is taught according to the Cambridge International Program. English language is integrated into classes of Natural Science, Mathematics, and Information Technologies.
Facultative subjects – students can choose to learn a third foreign language, such as Spanish.
MATHIMATICS and IT
Compulsory subjects – students are taught mathematics according to the Lithuanian national program and attend distinct Cambridge Math lessons, where students learn according to the Cambridge International Program. In the information technology lesson, students gain computer literacy skills. Information technologies are integrated into other disciplines as well.
Facultative subjects – students are offered to learn the basics of programming.
NATURAL SCIENCES
Compulsory subjects – students study an integrated course of Natural Sciences (nature and humans, biology, physics, chemistry) according to the Lithuanian General Program and Cambridge Science according to the International Cambridge program. Cambridge Science class is taught in English.
Facultative subjects – students are offered to choose natural science research or materials science classes.
ENGINEERING
Compulsory subjects – starting from the 5th grade, students take 3 classes in the field of engineering: such as engineering, STEAM project classes, and students also have an opportunity to choose one of the proposed fields in engineering: robotics, media engineering, electronics. Students release their engineering creativity in FabLab workshops when using a laser cutter, 3D printer, 3D pencils, and plotter and designing STEAM projects. Engineering is also integrated into other subjects.
ARTS
Compulsory subjects – in music and arts classes, students develop creativity, musical and artistic abilities, skills, and values. During music classes, students learn to play instruments and compose music.
Facultative subjects – students are also offered to choose dance classes.
SOCIAL SCIENCES
Compulsory subjects – students study history, geography, and moral. The Cambridge "Global Perspectives" program is integrated into moral education lessons.
Facultative subjects – we offer students the opportunity to study economics and the basics of entrepreneurship.
HEALTHY LIFESTYLE
Compulsory subjects – students have sports classes 3 times per week.
Optional subjects –psychology, development of emotional intelligence.
At “Vitlio licėjus”, to promote, observe, and assess the progress of secondary students in the educational process, feedback is provided, helping the student improve their learning by guiding what still needs to be learned.
Teachers provide students with qualitative feedback on their further steps in the learning process.
Grading is recorded in the electronic diary. In Compulsory Education programs, achievement levels are linked to grades: threshold level – 4 points, satisfactory level - 5–6 points, basic level - 7–8 points, advanced level - 9–10 points.
Every student is heard and noticed at “Vitlio licėjus”. We help every child to experience individual success that meets their abilities, competencies and needs.
Secondary school students learn to set personal goals, reflect, and self-assess according to the methodology created by “Vitlio licėjus”.
Feedback on students' educational achievements, activities, and emerging challenges is provided daily. Timely and systematic feedback from the teacher to parents contributes to collaboration and the development of the child's individual skills and competencies.
During individual meetings, we discuss the child's developed competencies, achievements, social skills, and aim towards a common goal – comprehensive child education.
We create a collaborative environment, fostering a community based on respect and trust.
We also expand schooling to other areas in Lithuania and abroad, aiming to raise comprehensively educated people.
“Vitlio licėjus” students are members of the global community – they develop intercultural competences by participating in international Erasmus+ and NordPlius projects.
Also, a STEAM center was established for “Vitlio licėjus” students – FabLab workshop, IT classroom, natural science laboratory, spacious classrooms with ergonomic furniture and interactive screens, playground and sports field.
Robot programming, augmented reality programs, interactive screens and other modern learning tools help in engaged learning and mastering the knowledge conveyed during lessons.
TIMETABLES:
Ateities g. 44
7:30 AM – 8:30 AM Student Welcoming, Breakfast, Preparation for Activities
8:30 AM – 3:00 PM Lessons of 6 subjects
3:00 PM – 6:00 PM Non-formal primary education
Antakalnio g. 54
7:30 AM – 8:30 AM Student Welcoming, Breakfast, Preparation for Activities
8:30 AM – 3:00 PM Lessons of 6 subjects
3:00 PM – 6:00 PM Non-formal primary education